lightHighContrastSparkColors
fun lightHighContrastSparkColors(accent: Color = DarkRegular, onAccent: Color = DarkLight, accentContainer: Color = DarkMedium, onAccentContainer: Color = DarkBold, accentVariant: Color = DarkMedium, onAccentVariant: Color = DarkLight, basic: Color = DarkRegular, onBasic: Color = DarkLight, basicContainer: Color = DarkMedium, onBasicContainer: Color = DarkBold, main: Color = DarkRegular, onMain: Color = DarkLight, mainContainer: Color = DarkMedium, onMainContainer: Color = DarkBold, mainVariant: Color = DarkRegular, onMainVariant: Color = DarkLight, support: Color = DarkRegular, onSupport: Color = DarkLight, supportContainer: Color = DarkMedium, onSupportContainer: Color = DarkBold, supportVariant: Color = DarkRegular, onSupportVariant: Color = DarkLight, success: Color = DarkRegular, onSuccess: Color = DarkLight, successContainer: Color = DarkMedium, onSuccessContainer: Color = DarkBold, alert: Color = DarkRegular, onAlert: Color = DarkLight, alertContainer: Color = DarkMedium, onAlertContainer: Color = DarkBold, error: Color = DarkRegular, onError: Color = DarkLight, errorContainer: Color = DarkMedium, onErrorContainer: Color = DarkBold, info: Color = DarkRegular, onInfo: Color = DarkLight, infoContainer: Color = DarkMedium, onInfoContainer: Color = DarkBold, neutral: Color = DarkRegular, onNeutral: Color = DarkLight, neutralContainer: Color = DarkMedium, onNeutralContainer: Color = DarkBold, background: Color = DarkLight, onBackground: Color = DarkBold, backgroundVariant: Color = DarkMedium, onBackgroundVariant: Color = DarkBold, surface: Color = DarkLight, onSurface: Color = DarkBold, surfaceInverse: Color = DarkBold, onSurfaceInverse: Color = DarkLight, outline: Color = DarkMid, outlineHigh: Color = Color.Black, scrim: Color = Color.Black, dimContent1: Float = 0.72f, dimContent2: Float = 0.56f, dimContent3: Float = 0.4f, dimContent4: Float = 0.16f, dimContent5: Float = 0.08f): SparkColors